CS:GO Players Report Several Technical Issues During IEM Katowice 2024

CS:GO fans have been tuning into the IEM Katowice 2024, one of the flagship events of Counter-Strike esports, which kicked off on Feb. 1 (Play-In stage) and concludes on Feb. 12 when a winner will take home their $1,000,000 share of the prize pool.

While the first five days have been filled with intense and unforgettable matches, the excitement has been overshadowed by the recurring problem of bugs and exploits in the CS:GO eSports scene. Despite the top-notch play, the technical issues detract from the overall experience for fans.

The latest controversy relates to a game-breaking bug in Mirage’s CT spawn that causes weapons to disappear into thin air. This glitch was prominent during a match between FURIA and BIG and quickly gained attention on social media as fans brought it to light. In addition to this, the persistent issue of the CS:GO smoke bug has once again made an appearance, with player Ilya “m0NESY” Osipov uncovering another problem on the popular map Anubis.

It remains uncertain if Valve will address these bugs during the IEM Katowice 2024 tournament, but here is a comprehensive overview of these technical challenges.

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FURIA vs BIG: A Game-Altering Bug Report

Source: egamersworld.com

During the opening series of the IEM Katowice 2024 Play-In stage, a bug in CS:GO caused disruption for FURIA in their game against BIG on Mirage’s CT spawn. This bug was previously unknown before this year’s IEM Katowice. Fans can stay up-to-date with all the results and ongoing matches on the https://cover.gg/ website.

The Brazilians had just won their first round on the CT side against BIG and, during the next round’s freeze time, in-game leader Andrei “arT” Piovezan attempted to exchange weapons with André “drop” Abreu. However, when arT dropped his AK-47, it mysteriously vanished into the depths of the map geometry and could not be retrieved.

It left André with no choice but to buy an M4A1-S mid-round and continue with a mere $50 in his inventory. Fortunately for FURIA and drop, they managed to win that round, mitigating the economic impact of the bug on their game plan.

ESL’s Official Explanation

As soon as the bug occurred, CS:GO players quickly took to discussing the issue. At the time of this article’s publication, ESL has addressed the protocol for such situations and why FURIA did not pause the game.

According to the organizers, this bug went unnoticed by the broadcast team, and FURIA were unsure of the situation, therefore, they did not request a tech pause. As a result, the match continued without any disruptions.

Another Strike of Smoke Bug on Anubis

Earlier, Virtus.pro’s David “n0rb3r7” Danielyan previously uncovered a bug in Overpass that allowed players to see opponents partially through smoke grenades.

Source: pley.gg

At present, G2 Esports sniper m0NESY highlighted another smoke bug in Anubis. During a Twitch broadcast, Ilya demonstrated how to use the bug by throwing a smoke grenade into an archway at point B and then tossing a fragmentation grenade behind the resulting smoke screen. When opponents are present in the aisle, the explosion will reveal their silhouettes. The Russian AWPer reported that he saw this mistake during a match on FACEIT.

Anubis is Full of Other Bug Issues

In addition to the smoke bug, there are reportedly other bugs present on the Anubis map that have yet to be addressed by Valve Coorporation.

Invisible Texture

One of the bugs has been identified by Brazilian content creator Giovanni “Gio” Deniz. The bug is located at the entrance of the B bombsite and exists in the form of an invisible texture. The result of this texture is that any grenades thrown toward it will bounce back after you throw them.

Vanishing Wall

Another bug issue is also located near the entrance of the B bombsite but it will cause a contrasting effect compared to the one discovered by Gio.

Former BIG and Fnatic AWPer Owen “smooya” Butterfield stumbled upon for the first time and discovered that grenades can be thrown over a wall as if it wasn’t there.

Connector’s T Spawn

The third and final bug was showcased in the debut professional match of Anubis, ATK vs. MIBR, on Nov. 27 for ESEA Cash Cup 2022. ATK’s player Jonathan “b0denmaster” Bodenmalm uncovered a smoke grenade that has the capability of creating a one-way effect on Connector when thrown from T spawn. The issue with this grenade is that it fails to bounce and hit the ground as expected.

Source: dexerto.com